In development · AI-native · collaborative · open source

The agent edits.
You direct.

Khore is a video editor where an AI agent does the heavy lifting: cutting, reframing, captions, B-roll, motion. Everything it makes stays editable, live, for you and your team, in an editor that feels like the one you already know.

AI does the work. Nothing is locked in.

01

The agent does the edit

It cuts in the silences, tracks faces, reframes for 9:16, writes captions, finds B-roll and builds motion graphics, using the same tools you do.

02

Everything stays editable

AI output lands as data, not baked pixels: crop curves you can drag, keyframes you can retime, captions you can retype. Fix something once and it stays fixed. When the agent runs again, it works around your change.

03

Edit together, live

You, your team and the agent in one timeline at the same time, from a laptop or a phone. Undo is per person, comments are pinned to frames, and the agent's changes arrive as suggestions you accept or reject.

Built like Lego

Every feature is a module.

Face tracking, captions, multicam, B-roll and delivery are all modules, the same way a feature you write yourself would be. Write an operation once and it shows up everywhere. To add a feature, drop a module in. To remove it, take it out.

modules/reframeReframeface-aware crop for any aspect
  • Sliderin the Inspector, keyframeable
  • Handledraggable on the Program monitor
  • Laneon the timeline, under the clip
  • Toolthe agent can call, by name

Feels like home

Your muscle memory works here.

Premiere's shortcuts and tool names by default. A CapCut-simple mode on the phone. An After Effects-style Motion page for anything animated. Premiere XML in and out, so Khore fits around the work you already do.

Under the hood

Fast, exact, and built for agents.

Frame-exact media engine

Mixed frame rates, variable-rate phone footage, rotation, HDR and odd timebases are handled underneath, so a cut lands exactly on the frame you chose.

GPU end to end

Hardware decode, then crop and scale on the GPU, then hardware encode: NVENC, Quick Sync, AMF or VideoToolbox, whichever the machine has.

Live documents

The edit is one shared document. Agents edit its files, people edit the timeline, and the changes merge in real time.

One resolver

Preview and final render read the same render graph, so what you see is what you export.

Roadmap

Built in the open, one milestone at a time.

  1. M0Kerneldocument, time, edit ops, modulesbuilt
  2. M1Media engineany footage in, exact frames outbuilt
  3. M3Agent + first modulesthe first real reels, made headlessplanned
  4. M4Live syncmany writers, one timelineplanned
  5. M5–6Editor + timelinePremiere-grade editing in the browserplanned
  6. M7Handles + captionsadjust the AI's work on the pictureplanned
  7. M8Motion pagelayers, keyframes, graph editorplanned
  8. M9Working with the agentsuggestions, frame comments, review linksplanned
  9. M10Phone + remoteedit anywhere, the server does the workplanned
  10. M10.5Desktop appinstall it, edit originals straight from diskplanned
  11. M11Round tripPremiere XML in and out, deliveryplanned
  12. M13Open sourcepublic release, module SDKplanned